I'm using Blender to develop game animations. I have an animation that I want to attach hit boxes too. I then want to set boolean on/off values on keyframes the hit boxes are active and read this in game at run time.
Heres an example punch animation with hitbox attached to the hand bone.
On the last keyframe I'd like to set the hitbox to active. I thought I could use 'custom properties' for this. e.g. give the box a custom property of 'active' and then set it to 1.
I am using 'actions' to manage many separate animations. However it seems custom properties are not compatible with actions?
I'm confused because because the UI for the inserting key frames explicitly has a "Location, Rotation, Scale & Custom Poperties" option.
It appears that there is also a "custom properties" panel within the action editor :
This panel doesn't seem to respect the action time line and is always fixed to a value.
I've also tried adding the property to the armature itself
This doesn't get captured by the "Location, Rotation, Scale & Custom Poperties" option." insert.
I'm really just wondering exactly what custom properties the "Location, Rotation, Scale & Custom Poperties" insert option captures...