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I have created a 3D point grid via using Volume Cube Node and Distribute Points in Volume Node. But I do not want to put spheres on each point, rather I would like to skip each neighboring point. Kind of like in the attached ss.enter image description here

I am really new into blender and even putting the question in right manner is difficult, so I could not find a solution for this. Help would be appreciated :)

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  • $\begingroup$ "skip each neighboring point" - you want a 3D checkerboard of empty cell / cell with a sphere? $\endgroup$ Jun 20, 2023 at 22:08
  • $\begingroup$ @MarkusvonBroady that is correct I believe $\endgroup$ Jun 21, 2023 at 4:29

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my math knowledge left me right now...

i don't get it.

you can achieve your wish with this node setup:

enter image description here

then you will get:

enter image description here

BUT... if i change the spacing to .3 and demute the divide node...it doesn't work.

i have no idea why...

enter image description here

enter image description here

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    $\begingroup$ Thank you for your answer @Chris, this is great, I will try to figure out that spacing issue. If I can solve it, I'll let you know. Also, I have come up with the idea using checker texture which you can see below. $\endgroup$ Jun 21, 2023 at 8:53
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I have come up with the following solution (inspired by the comment of @MarkusvonBroady) , using Checker Texture and it works as I want when the scale is around 3.5, I don't know why this number. I am going to check its scalability and update here if it works. enter image description here

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  • $\begingroup$ Beautiful solution, I would just reprogram the checker texture myself forgetting it's availabie in geonodes. :) $\endgroup$ Jun 21, 2023 at 8:53
  • $\begingroup$ Thanks, I still don't know how it exactly works but with couple of trial and errors on sockets it worked, I was lucky :) $\endgroup$ Jun 21, 2023 at 8:57
  • $\begingroup$ good solution!! +1 $\endgroup$
    – Chris
    Jun 21, 2023 at 12:20

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