I'm animating multiple armatures, FPS arms and a weapon that is attached to the arms hands using a child of constraint.
The issue is that I have multiple actions, and when exporting the child of constraint on the gun will use the animation data from whatever arm animation i selected last.
I.e if i export the gun animations and i selected the "equip" animation last for the arms, the gun will have the equip movement from the child of constraint for each animation.
Is there any way to tell blender that the gun "equip animation" should be paired with the arm "equip animation" so that when exported, the child of constraint uses the right animation to get it's offsets from? or am i going about this all wrong?