I want to be able to create a nice spotlight effect with a spotlight being shone on a mirror or some sort, and be able to see these reflections through a volume scatter, I've tried a few times to get this to work but it just doesn't reflect and will just scatter once hitting the ground enter image description here

I've done lots of things like make it have 0 roughness but that reflects everything above

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and I've tried in other scenes and attempted disabling the original light sources volume scatter visibility and that just shows a scatter effect

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What I was wanting is something like

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I don't really want to have to create more lights under the glossy surface to mimic the effect.



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