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I've been stuck for a while with this modeling, this is a vape. I've watched modeling tutorials and almost the entire donut series but my head can't figure out this. In the original model; the sides are almost straight while the front and back faces are being pushed inward, creating crevices that the highlight it's catching. Which would be a way to separate the faces so it keeps his original appearance in the sides?

I though the key could be loop cuts but I can't really figure out a proper way to place them

The sides looks something similar to the model on the right but it's more smoother, thicker and rounder in the mouth as you can see in the middle image. I want the push inward to create the crevice of highlight in the front and back faces

I want to basically create the push inwards without altering the sides

This is my mesh, here I added more loop cuts and I tried only selecting the desired vertex to push in but it keeps altering the sides, I'm guessing it has something to do to being connected but I don't know a way to separate them

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2 Answers 2

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You can begin with a circle, fill it, extrude, extrude down, mirror:

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Duplicate the top part of your circle, rotate so that it's horizontal and stick it to the bottom:

enter image description here

Extrude down:

enter image description here

Bevel the angle:

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Rework the topology:

enter image description here

Bevel the edges:

enter image description here

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    $\begingroup$ Sweetly done. Not as obvious as you make it look. $\endgroup$
    – Robin Betts
    Commented Jun 15, 2023 at 10:39
  • $\begingroup$ thanks, what do you mean, what step is not obvious according to you? $\endgroup$
    – moonboots
    Commented Jun 15, 2023 at 10:44
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    $\begingroup$ Clobbering through with a bevel for the curvature to vertical, while keeping the count right to connect up, without disturbing the even distribution in the horizontal circle. $\endgroup$
    – Robin Betts
    Commented Jun 15, 2023 at 10:53
  • $\begingroup$ I think I've got the idea of everything except the horizontal circle step, am I missing something in that step? How did you made the circle fix perfectly and joined both bottom sides? I think mine it's ending a bit smaller $\endgroup$
    – Omaren
    Commented Jun 15, 2023 at 11:16
  • $\begingroup$ Yes you need to duplicate 7 vertices of the top circle, rotate it, scale it up a bit, activate the Auto Merge and the Snap To vertex options and stick it to the bottom $\endgroup$
    – moonboots
    Commented Jun 15, 2023 at 11:19
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  1. Select a row (or two) of front faces where you need that inward push.
  2. Press I to insert faces.
  3. Select (if not selected) new, inner faces, and press E+Y to extrude faces along global Y axis.
  4. Push them inwards.

*For symmetrical objects try to always use mirror modifier to avoid extra work.

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