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How do I merge two objects blending topology so a bevel can be applied on merging edges? See example image. I have viewed so many tutorials but they all skip over linking the two topologies!

enter image description here

Thanks

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  • $\begingroup$ Hello, maybe work with a sphere that has less faces? Do you have an image of your reference object? $\endgroup$
    – moonboots
    Commented Jun 10, 2023 at 7:15
  • $\begingroup$ @moonboots Not sure what you mean by reference object? The two images are in my original post, the sphere and the square pointy wedge. I can make a sphere with less faces and subdivide it later I guess, but how to merge them? CTRL J does not merge the topologies $\endgroup$ Commented Jun 10, 2023 at 8:01
  • $\begingroup$ actually instead of merging you could simply extrude the faces of your sphere and give it the shape of your other object $\endgroup$
    – moonboots
    Commented Jun 10, 2023 at 8:20

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Instead of merging the two shapes you could mirror, extrude some faces of your sphere and flatten them on the axis:

enter image description here

Switch to top view and use the Shear operation to tilt the extrusion (AltCtrl Shift S then Y):

enter image description here

Bevel the joint:

enter image description here

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