I encountered a very weird behavior with my procedural clouds. For context, I also used VDB clouds, which were full of artifacts where they are intersecting with each other. I found a hacky workaround to this issue, which is to place a ton of transparent planes inside the volume.
Now, as I forgot to hide these planes, I turned on the procedural clouds, and noticed how they appeared completely differently.
Without planes:
With planes:
You can see how these planes are placed in the scene. What also confuses me, is that originally I had a multiply node to increase the density of the clouds, but it didn't really appear to be doing anything. But with these transparent planes, it seems to work as intended.
Does anyone know what's going on here?
Edit:
volume bounces: 2
transparent bounces: 120
volume step rate: 1
volume max steps: 8