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hey all I was trying to add a needle on the character's hand so it can follow where he is going , I tried many methods like add an empty and keep transform but its not following the hand it keeps still stand, the character is walking forward I just wanted the syrinnge to seem like he is holding it and walking , its kind of hard process I dont know why I have A hard time figuring it out , I can upload a gifs but I dont know how to actually do it so this an image , or I can upload my blend if you ask for more details , thanks all enter image description here

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  • $\begingroup$ give it a Child Of constraint with the hand bone as target? $\endgroup$
    – moonboots
    Jun 7, 2023 at 12:33
  • $\begingroup$ so basically I tried it, but the problem is i put the armature as a target but still not following , or should i try the bone hand itself? I reckon i need to go to pose mode and find the hand bone ? still confused sorry I probably what exactly to do $\endgroup$
    – Games nr
    Jun 7, 2023 at 12:42
  • $\begingroup$ yes the target needs to be the hand bone $\endgroup$
    – moonboots
    Jun 7, 2023 at 12:44
  • $\begingroup$ my life saver , you are the best moonboots , always here helpful and give best tips , best regard $\endgroup$
    – Games nr
    Jun 7, 2023 at 12:54

1 Answer 1

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Give a Child Of constraint to your needle object, with the hand bone as Target:

enter image description here

If the character needs to drop the needle, I recommend the Dynamic Parent addon, by Roman Volodin, it makes things easier.

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