Im struggling to deform large shapes, especially with proportional editing as the overall shape of the object gets lost/deformed, or the proportional editing zone isnt big enough so the part im editing gets deformed... Using H and alt+H to hide things is an OK solution sometimes, but my main aim is to keep the surrounding topology flow intact, and hiding faces/vertices helps, but only if those vertices/faces are far away.
Anyway, I am trying another way to get the desired shape, by using a circles made up of vertices, and shaping those circles as desired, before attaching this new part to the overall shape.
But now I have 100s of vertices in these circles, but they dont have faces between them..
Is there an easy way to fill a group of vertices with straight quad faces? I can do it manually, by selection 4 vertices and pressing F, but doing that over a 100 times manually is really wasteful... So what are your tips and tricks for solving this?
Maybe there is some macro/program that helps solve this issue?
Thanks a lot!
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