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I'm at a loss on how to even google what to do here. Please see images for reference.

The gold crown made of EVA foam is what I'm roughly modeling here.

[expired image]

Here is an image of my current model in Blender. Blender Model of Circlet

How would you go about making those cut lines on the gold EVA one in Blender?

Is there a tutorial you would recommend? A technique you know of? Any ideas on a direction to go?

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  • $\begingroup$ Did you forget to link references ? $\endgroup$
    – Hadriscus
    Jun 7, 2023 at 2:53

1 Answer 1

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Since you want to slightly bend it, subdivision modeling is the way to go.
You'll need enough geometry to prevent artifacts :).

  1. Create the base topology (follow my gif)
  2. Select the three ridges and bevel them with 2 segments
  3. Give the shape thickness, and move some of the faces up

Add Subdivision Modifier to smooth it out, 2 levels should be enough.

Topology and beveling the ridges enter image description here

Added thickness, and pushing up the faces enter image description here

The result can be twisted without artifacts enter image description here





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    $\begingroup$ Have you been nicking chunks out of UV spheres? (That's what I was going to do, before you answered so perfectly..) :) $\endgroup$
    – Robin Betts
    Jun 7, 2023 at 6:46
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    $\begingroup$ That seems like such an elegant solution :)). C'mon Robin, post your answer too :). $\endgroup$ Jun 7, 2023 at 6:57
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    $\begingroup$ Nope :) the result isn't nearly as nice as yours, OP can take the hint if he wants to. $\endgroup$
    – Robin Betts
    Jun 7, 2023 at 7:03
  • $\begingroup$ This looks great! I'll see about following your directions... I'm VERY new to all this. Side question: How did you do the bend? I used Edit Mode > Mesh > Transform > Bend and it was VERY tricky to get 'just right'. I must have played with it for 30 minutes. Wondering if you had a different technique. Thx! $\endgroup$ Jun 7, 2023 at 14:28
  • $\begingroup$ Hi :). I used the Simple deform modifier > Bend. It keeps things procedural, so you can always adjust it later. $\endgroup$ Jun 7, 2023 at 14:56

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