I'd like to create a Turing pattern shader. Essentially this exact effect, but as a static shader for objects rather than a compositor animation. How can I do so? I've played with 4D Voronoi, Musgrave and Noise nodes but haven't been able to replicate it very well.
Turing patterns are usually produced in 3D using a reaction-diffusion simulation. As far as I know, this is the only way to obtain such a pattern. Erindale has a very recent tutorial for this : https://www.youtube.com/watch?v=RSpkkuOOtBw