# How can a path animation be used as an action in the game engine?

I animated a rollercoaster using a Bezier Curve and a Follow Path Constraint affecting the vehicle. Then I tried to use the automatically created action in the game engine but the Action Actuator has no effect .

• How can this action be used in the BGE?
• Can the Path Animation alternatively be converted into keyframes?

• You might be interested in this – gandalf3 Sep 16 '13 at 21:30