I'm in the middle of trying to model an Xbox Series X and I've gotten stuck trying to make this one little button above the disc slot:
My problem is mainly figuring out how to make a circular face in the spot circled above.
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Sign up to join this communityI'm in the middle of trying to model an Xbox Series X and I've gotten stuck trying to make this one little button above the disc slot:
My problem is mainly figuring out how to make a circular face in the spot circled above.
jachym's method is more general than this one, allowing for inserts of various shapes. But if faced with the quite common problem of round holes in flat surfaces for subdivision, this typical method is relatively quick, if you can arrange for regions with at least 6 sides to contain the holes.
If the 5-edge poles at the corners of the outer insets interfere with shading, (not a problem in flat surfaces) you may have to have a think, and make your first inset from further out.
As you can see, this permits the creation of multiple holes at once. You may have to work under the Subdiv. modifier (with it active, and visible in Edit Mode), to size the holes accurately.
Edit: in response to commentary..
I haven't ever actually done/looked up the maths, but a level 2 Catmull-Clark subdivided regular octagon is a pretty good approximation to a circle.. the interpolation of the next loop out might be throwing your perception?
The approach varies very slightly depending on using Subdivision Surface modifier.
With Subdiv Modifier
Without subdiv modifier