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It would appear that this answer is not longer available in 3.5.1?

Paraphrased: "there isn't a feature Subdivision Surface modifier to limit it's effects to a vertex group instead of all the whole mesh. that would be very useful for modelling a small part of a mesh that you want to detail or smooth instead of all the mesh, simply assigning the faces that you want to a group and then you would go to the modifier and set it up to affect only that vertex group."

The answer at the time was: "You can make subdivisons in edit mode. Just select the area what you want, hit W then S (for simple) or U (for smooth). Then you can adjust the factor or the repeat count in the left side panel.".

In 3.5.1, 'w' in edit mode cycles the type of Select mechanism, and I cannot find anything int the menus.

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  • $\begingroup$ i think that the answer given is just to right click > Subdivide $\endgroup$
    – moonboots
    Jun 4, 2023 at 19:55
  • $\begingroup$ @moonboots -- but that doesn't "smooth" only some parts of the mesh: that just creates more vertices between the existing verticies. So I guess I would have to partition the mesh I want smooth-redered into a sep obj... sigh $\endgroup$
    – james_t
    Jun 4, 2023 at 20:19
  • $\begingroup$ What is your situation exactly? When he was talking about smooth it's now the Smoothness option in the Operator Box $\endgroup$
    – moonboots
    Jun 4, 2023 at 20:48
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    $\begingroup$ @james_t I would recommend you take a look at the options of the Subdivide function... some of them might be useful, not only the Smoothness factor. The Create N-Gons checkbox for example might be important, because when you subdivide and smooth only a part of the mesh this might make the adjacent n-gons non-planar. $\endgroup$ Jun 5, 2023 at 6:23

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