I have a curved extruded object (see below) which I want to add a shallow gradual bevel to so its like a pyramid effect. How can I achieve this? Item is to be 3D printed so it needs high resolution vertices for smooth curves.
This is a medallion, so it needs a flat surface gradually raising to emblem.
Adding a bevel breaks instantly as the end points meet very early on. I tried extruding new layers each scaled down but the shape doesn't allow for that to work. What else can I do other than literally drawing stacked shapes..?
I created the object by doing the following:
- Add Bezier Curve
- Bezier Curve Modifier (Resolution: 40)
- Object > Convert > Mesh
- Edit Mode - Select All Points - F to create a face
- Extrude Up