It doesn't appear that you can do boolean operations with an object that has been generated from geometry nodes, and I'm trying to understand why - or am I doing something wrong?
As a simple example, I'm trying to get the below scene's
Plane and subtract
Plane turned into Cubes with a boolean difference operator. It lets me do this, but if I hide
Plane turned into Cubes, I'm expecting the parts that look like cubes to be missing from the plane, which it's not. I tried applying the Geometry Nodes modifier on
Plane turned into Cubes but it didn't let me do this, saying "evaluated geometry from modifier does not contain a mesh" - which presumably is related to why I can't do the boolean operation? Not sure how to interpret this.