I have a dem (baked texture) which I'm using to displace a uv face (projected from view, bounds and aspect)
the issue being both the front face AND the back face are displaced, how do I only target one face in geometry nodes?
In the provided picture, the desired uv is in black material and everything else in white material ...
I'm on blender 3.5 using cycles and supported feature set, on apple m1, ventura 13.4
... just had a little time to think and perhaps the question should be rephrased ... I'm using "project from view" for uv mapping for accuracy, this unfortunately maps ALL faces, hence ALL faces are displaced ... so the question then becomes how do I uv map via "project from view" only the selected area/face?