In texture painting, the way the object is viewed on is determining how the color is applied. In sculpting mode, this is not the case, as the blue circle around the cursor automatically adjusts it on the top of a face.
I wanted to know if it is possible to use this " on top of a face " way not in sculpting, but in texture painting. When I normally paint something in texture paint from a certain perspective, it looks fine from that particular perspective:
When in reality, it looks like this:
I basically want to have a feature that makes it not important from what perspective I am painting the cube, so that it always gets applied in a non-stretched way. That the texture painting cursor / circle also automatically adjusts itself on the top of each face. Like seen in the first picture, like with sculpt mode.