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I have created an side extension to an existing building starting with a mesh plane and then using extrude (edges) to form the sides. I want to add timber paneling to match the main building using the same method I did with the building using an edge and the bevel tool however when I attempt to add a loop cut it only adds to the front face. Is there a way to do this or should I start again using a mesh cube and then remove 'excess' (the area which end up inside the building walls) using boolean? Here is an image with arrows showing what happens when I add the loop cut (only adds to the front face) and where I want (horizontal) edges on the 3 sides. I have also included a blender file containing ONLY the building (side) extension

enter image description here

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It only adds to the front face because the side face has more than 4 vertices and Blender can't loop cut through a face that is not a quad as it can't guess where to cut. Here are the vertices you need to dissolve (at the bottom you have 2 overlapping vertices):

enter image description here

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  • $\begingroup$ Thanks moonboots. Yes I noticed those vertices earlier (and had no idea how they got there including those on the top face) but did not know that dissolve could remove them. I eventually found them all and dissolved them (2 so close together that they were extremely difficult to see). Once again I have no idea how those extra vertices got there and thanks again. Now I know what dissolve can do. Please advise when and when not to add @'user name' to a reply so they get notified. $\endgroup$ May 31, 2023 at 11:12
  • $\begingroup$ I've been notified, not sure when you're not actually, but "@" will at least garantee that the person is ;) $\endgroup$
    – moonboots
    May 31, 2023 at 11:14
  • $\begingroup$ Thanks. Once I added @ and someone advised that it was not necessary. $\endgroup$ May 31, 2023 at 12:07
  • $\begingroup$ mmh sometimes I'm not notified of a message of a thread so I'm not sure how it works $\endgroup$
    – moonboots
    May 31, 2023 at 12:16

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