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So I have a Cone here and I stretched the nosie texture so it looks like lines and I want them to be coming out from the top of the cone instead of going one direction this is what it looks like: enter image description here

But I want it to look like this with the lines coming out from the peak

enter image description here

Also I want help with making all the lines have the same thickness.

Also here is the node set up: enter image description here

enter image description here

enter image description here

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1 Answer 1

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You can use a Gradient Texture (Radial mode), and use the Object output of the Texture Coordinate:

enter image description here

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  • $\begingroup$ thanks this helped also how would I bake it? I used diffuse with direct and indirect lighting unchecked and just the color and the lines come out low quality and squiggly I added the image to the post above $\endgroup$
    – yua
    Commented May 30, 2023 at 18:18
  • $\begingroup$ could you please share your file? $\endgroup$
    – moonboots
    Commented May 30, 2023 at 18:20
  • $\begingroup$ <img src="https://blend-exchange.com/embedImage.png?bid=7EXmsQ5o" /> and the full bake result texture image is on the above post $\endgroup$
    – yua
    Commented May 30, 2023 at 18:38
  • $\begingroup$ You need to put the 2 objects at the same location, add at least an horizontal edge loop at the top, choose the front view and unwrap with the Cylinder Projection mode, create an image that is large enough (at least 2048 x 2048), bake $\endgroup$
    – moonboots
    Commented May 30, 2023 at 18:50
  • $\begingroup$ I followed all the steps but I get the same result $\endgroup$
    – yua
    Commented May 30, 2023 at 19:27

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