I am working on an automotive project and the client wants me to show a translucent model of a car on top of the engine assembly. The issue is with transparency layering of cycles. I know cycles is making it look the proper way but is there any hack to make it look like the result in the material preview?
I have tried backface culling, but that does not work in this case. Is there any hack to do this in Cycles? Setting up view layers and doing this in compositing seems to be an overkill. This means I would have to set up Holdout layers and much more. Any simple hack for this??