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I will be straight forward.

I have a game where the ground looks like this (image 1). image 1

But it actually is like this(image 2). image 2

I want to create an image texture of it instead of two meshes glitched together. I believe I should use maybe Voronoi texture and do some tweaking? How would I do it?

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The Noise Texture is pretty close to what you want, just keep the needles of the ColorRamp close to each other (or choose Constant in the ColorRamp instead of Linear if you want the texture to be very sharp):

enter image description here

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