I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows. I'm attaching two images of the same scene.
This is what a typical AO pass, calculated with other 3D applications, looks like:
This is what Cycles generates when AO pass is activated:
First problem, I can't consider the latter an AO pass, that's something else. Actually, I noticed that this happens for interior renderings. For geometry that's not enclosed, the AO looks just fine.
Second: although I activated the de-noising for this rendering, the AO pass remains unaffected.
I'm not listing any specific settings I used, since this happens with just the default Cycles' setting and the AO pass checked. Right now I just need to clear out this doubt: have I missed some parameters or is Cycles just doing AO wrong, for interior scenes?
Thanks!