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I'm using the Limit Location constraint to make Object A's location be constrained within bounds from Object B's.

The problem is that when Object B is rotated using the Limit Rotation constraint, Object A's Limit Location axes become Object B's transformed space:

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Is there a way to keep Object A's Limit Location axes tacked to World Space, but still follow Object B?

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1 Answer 1

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Someone on Reddit suggested to use the Copy Location constraint and it worked like a charm!

This is what i did:

  1. Add Limit Location constraint to world axis
  2. Add Copy Location constraint. NOTE: I had to check the use_offset checkbox.
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