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I need to make this object

Cylinder with flat side

Currently is done by marking creases on some edges, like this:

Mark creases

First, is there a better way to do this ? I've tried with loop cuts near the edges but it doesn't look as precise as with creases.

The problem is that there's a little issue with the mesh here:

enter image description here

Is it possible to fix that ?

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1 Answer 1

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Maybe try this topology:

enter image description here

Result with a Subdivision Surface modifier:

enter image description here

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