Great place to be, hope that you're all doing well.

I'm quite new to Blender, coming from "other" side.. And have stumbled upon a specific project that needs some fixes.

I have a character that is rigged and animated with specific movements that are all coming from one pose. Think of a person standing in one pose and talking, waving with hands, claping etc..

Well I want to change that main pose from which all other anims are starting. I just need arms area. The rest can stay unchanged. I've tried with NNA, but its kind of a daunting task blending and replacing...especially since the anims seam to be baked. Probably from some mocap. So, I was wondering if there is a better, more effective way to do it? Please forgive for a bit of longer post, and or if I wasn't clear about something. Thanks!



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