0
$\begingroup$

how can I achive this kind of material for glass? (photo attached). It looks like noise texture on very high scale, but when I try to set it, the bottle roughness is rising so high it losts the shiny glass material character. Thanks for your advice. enter image description here

$\endgroup$

1 Answer 1

2
$\begingroup$

I would use something like this for the material - use the Noise texture as the basis for a Bump Node, and then use that as the Normal for the glass. I mixed it very heavily with white first (.998) otherwise, it looks too strong and unrealistic. You can also do this by adjusting the strength on the bump node, but I feel this gives more "fine" control. Lastly, use the Facing output of a Layer Weight node, to mix the inner "lighter color" with a more opaque outer "brownish". Don't forget to adjust the Blend Mode settings if you are using EEVEE (right side):

Glass

$\endgroup$
2
  • $\begingroup$ Why use an extra node to mix the Noise with white? The Bump node has a Strength value and a Distance value, I usually use Strength, in tutorials they often say use Distance to control the bump... anyway, simply decreasing the Strength to 0.08 with Distance = 1 gives the same result... or Strength = 1 and Distance set to 0.002 (there you even have a correlation to your mix factor: 1 - 0.998 = 0.002) also looks the same. $\endgroup$ May 22, 2023 at 9:01
  • 1
    $\begingroup$ Old habit, I guess. Carried over from Substance Designer. $\endgroup$ May 22, 2023 at 9:11

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .