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I have a customizable model with multiple textures for the body (4 to be exact). How would I be able to easily switch between these textures with a driver. If I had 2 I'd be able to use a mix modifier and add a driver to the factor slider, but since it only has two inputs I don't know how I could do that.

For more specifity, I want to achieve what is answered in this question, but with more than two inputs: Is there an easy way to create a model with multiple texture inputs and then easily switch between them?

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Create a custom property, min=0, max=3

use these drivers for the mix factors:

first driver:

enter image description here

second driver: like first, but scripted expression is "prop - 1"

third driver: "prop - 2"

material:

enter image description here

result:

enter image description here

if you wanna do it more carefully you can also use

max(prop - 1,0)
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