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enter image description here

I want to have a plastic bag going on the sides all the way to the bottom like in images 2 & 3. I think to do it, i need to use cloth physics, but every time i used cloth physics it wouldn't wrap around the edges or it start spazzing out and eventually fly out.

enter image description here enter image description here

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  • $\begingroup$ Are images 2 & 3 reference images? $\endgroup$
    – Blunder
    May 18, 2023 at 9:56
  • $\begingroup$ Images 2 & 3 are reference images $\endgroup$
    – Jesatrala
    May 18, 2023 at 9:56
  • $\begingroup$ do you want an animation or "just" that reference image as result? $\endgroup$
    – Chris
    May 18, 2023 at 9:58
  • $\begingroup$ Just the reference image, so no animation. $\endgroup$
    – Jesatrala
    May 18, 2023 at 9:59
  • $\begingroup$ This answer may help .. you can cloth-sculpt with collisions... and with an irregular starting mesh, it might look more plastic-y and less rubbery. $\endgroup$
    – Robin Betts
    May 18, 2023 at 10:49

2 Answers 2

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You can create these 2 objects:

enter image description here

Give Collision physic to the cylinder, give Cloth physic to the bag, here are the settings:

enter image description here

Here is what it gives once animated, stop it at the frame that suits you:

enter image description here

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  • $\begingroup$ Thank you for all your help, i finally got it to work. $\endgroup$
    – Jesatrala
    May 18, 2023 at 12:24
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i would try it with this setup as a beginning:

enter image description here

C: subdivided plane and cloth

B: collision modifier with low friction, animate it moving down a bit in the can

A: torus as helper object for better bending results with collision modifier and low friction

D: cylinder as basket with collision and low friction

result looks like this:

enter image description here

unfortunately my Blender file is too big to provide it here.

General hints:

If the cloth acts real weird, often just an upscale of all (x10) can solve the problem.

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  • $\begingroup$ What do i do with object B? $\endgroup$
    – Jesatrala
    May 18, 2023 at 10:38
  • $\begingroup$ i am sorry, i updated my answer -> animate it a bit down in the can. It should be clearly smaller than the can bottom $\endgroup$
    – Chris
    May 18, 2023 at 10:44
  • $\begingroup$ For some reason object B goes right through the plane despite having collision on $\endgroup$
    – Jesatrala
    May 18, 2023 at 10:53

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