looks weird when rendered


I'm trying to use Metarig, which has worked quite well so far. But in render preview and rendering, the face looks swollen.

I render with Cycles and Nvidia Optix. If I set the render device to None or HIP, the effect is less visible but still there. With Optix and CUDA, the face looks like a boxer's. You can also see this clearly on the outliner in the left picture.

Anyone know what could be causing this? Greetings


1 Answer 1


enter image description here

OK, found the solution.

the problem was that the image-texture-node for the displacement map was set to non-color and should obviously be set to sRGB instead.


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