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I'm using a hair particle system to spread objects over another but I want the object to be transparent or gone in the final render.

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1 Answer 1

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There is a checkbox for that in the Properties editor, Particle Properties tab, Render panel:

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  • $\begingroup$ this didn't end up working in the final render and didn't find our till nearly an hour into the render $\endgroup$
    – ABHGames
    May 29 at 6:17
  • $\begingroup$ It definitely works. There is the same setting in Render and Viewport Display panels, maybe you set it only in Viewport Display panel. $\endgroup$ May 29 at 7:08

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