I'm looking for a way to rotate individual instances in GN with a collection of multiple objects and access each instance to have more control over rotations while maintaining the procedural dimension of the geometry nodes.
I use a single mesh and place the instances on each point. I can access individual rotations in Edit Mode when I add a Position node, but it doesn't seem possible to do this with Normal node. Strange.
Then I tested it with splines and the Normal node works with 2 points, but not with just one point. That means I need 2 points if I want to manage the rotation with a spline.
My goal is to manage assets with only one point and give each single instance a specific rotation. We can do that with a collection instance, but we have no power over geometry nodes.