I have a scene with animated lights so that the light and shadow changes dramatically over its 900 frames.
Is there any way to kind of reverse engineer the lights and shadows in the animation so that it shows up on the UV image. Basically baking the shadows in, but animated, so instead of baking shadows onto a single UV map, it creates a 900 image sequence which could then, in turn, be mapped back onto the object as an animated UV.
And bonus points if this can be done in EEVEE. I'm much more interested in shadow placement and speed than quality/realism.
I'm not the most advanced user, so please excuse me if I'm using incorrect terminology.