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In blender, each spline point can only have 2 neighbors so when you extrude a point that already has 2 neighbors blender does weird things. And if the curve was generated by changing a mesh into a curve, there will be 2 splines where a point had over 2 neighbors. This causes joints to look weird when you use Curve to Mesh node in Geometry Nodes.

Is there a way to fix it?

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You can add UV sphere to each vertex.

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