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how to duplicate shapes, in a circle? I would like my pillars to be all around the circle, without doing one by one... thank you!

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On the circle, under Object properties, Instancing, enable Vertices or Faces, and then select a single pillar, then shift_select the circle, and parent to object. If you have too many faces or vertices on the circle, add a more simple "Add :: Mesh :: Circle" and parent to that instead, after aligning the circle (radius and position) to that of the circular object:

enter image description here

You can control the number of vertices around the circle during the Add process (default is 32).

Also, you'll see that if you uncheck "Show Instancer", "Render" the child object (your pillar model) won't show on the final render. You might also move your model (circle and circular wall) away from location 0/0/0, if you are "bothered" by child pillar in the viewport (I think there's a bug; unchecking Viewport should make the child disappear in viewport)

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    $\begingroup$ How do I remove the middle object when finished? or deactivate it but without deactivating what surrounds it? $\endgroup$
    – Fopsi
    May 12, 2023 at 15:17
  • $\begingroup$ @Fopsi -- on the circle object, uncheck the "Show Instancer" for Viewport and/or Render. blender is like a hide-and-seek game! $\endgroup$
    – james_t
    May 12, 2023 at 15:48
  • $\begingroup$ but the problem is that it displays the circle but not the object in the middle, or the reverse the object in the middle remains and it removes everything that is around? I tried with your model too $\endgroup$
    – Fopsi
    May 12, 2023 at 17:25
  • $\begingroup$ because for me it's not for rendering but it would be to export it in OBJ $\endgroup$
    – Fopsi
    May 12, 2023 at 17:34
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    $\begingroup$ @Fopsi -- there may be a bug where unchecking Viewport isn't making the child pillar disappear, but it definitely doesn't Render. I edited my answer above. $\endgroup$
    – james_t
    May 13, 2023 at 15:07

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