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I'm trying to unwrap a map so it sits perfectly straight and aligned in both the x and y axis, I've tried using the follow active quads on a straight face but it only made things worse. Thanks in advance.

It should be like this It should be like this

when I try follow active quad it becomes this mess when I try follow active quad it becomes this mess

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  • $\begingroup$ When I rebuild your object (except for those small inner faces which I couldn't figure out exactly, but to be honest I would unwrap them separately) with all its seams, I simply have to choose Unwrap, no active quads or anything, and I get the result you want. It is just rotated to best fit the space of the UV map, but I can rotate it to have the correct alignment. $\endgroup$ May 11 at 6:58

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