I am modeling a character which has an extendable arm. However, I'm having trouble keeping a rigged hand at the end of the arm. I know I can use an array modifier, but it will not allow empty groups or armatures to be used as an end cap.
This is what my current stuff is, I kept trying using curves and bendy bones but nothing is really working for me. I'm kind of a newbie at blender so my bad if this is a simple solution!
PS. i think i should note that this is for animation!