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I am using rigify, and I am making all of the weights myself because automatic is TERRIBLE at reading my mesh. I have repainted it 1000 times and scoured the internet and found nothing. The fingers are now deforming whenever i move, and the bones are leaving the mesh whenever i move them. The tutorial i am following (TomCAT) shows him pressing automatic and it moves perfectly. https://drive.google.com/file/d/1SvOunbZ_EAsWLOzpRwriw98oCuMoOv04/view?usp=share_link Mesh deformed

[Bone leaving mesh][2]

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As you see in the N panel > Item > Vertex Weights, if I select a vertex of the finger, for some reason it is assigned to several vertex groups that it should not be part of. Giving its position it should be only part of DEF-f_middle.03.R:

enter image description here

So first of all you need to remove the vertices of the hand from all groups:

enter image description here

Then you need to paint each phallange:

enter image description here

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