I have seen examples of HUD's showing a dynamic count of either ammunition or objects. I have the general idea of what I want, but I need to know how to update a text object dynamically in the game engine. My use case would be like so: on [collide with collectible] update[stockpile = stockpile + 1]
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Basically, I want to add one to a value (dynamically displayed in a text element) every time the player collides with a certain type of mesh.