I'm trying to model a Tsuka wrapping and what I tried was to use a shrinkwrap so that my bezier curves get around a mesh I made.

Problem is that when I'm using a shrinkwrap it flattens my custom bezier curves. The solution offered here isn't working for me.

I tried to play with offsets and use a Solidify modifier but Solidify just destroys the particular shape I'm using.

I'm at the point where I don't know what to try since I tried to change the settings in all the possible ways I could think with or without solidify. How could I do this?

Left is my bezier curves spiral and right is a Circle I converted into a curve to use it on my spiral as an object in the geometry settings. Image 01

Here is what I get when I use the shrinkwrap modifier. As you can see my custom shape is all flattened. Image02

Using a solidify modifier is not getting the result I want. ![Image03

If by any chance there is a kind soul to find a solution on this issue: how could I twist a specific part of the spiral so that it rotates 360 degrees on itself? I tried changing the rotation axis of a point of the curve but it wasn't affecting it.


  • $\begingroup$ You could do it in two steps: shrinkwrap with an offset to place the curve and apply the shrinkwrap. Then bevel the curve. $\endgroup$
    – lemon
    Commented May 10, 2023 at 5:43
  • $\begingroup$ Finally, I think cutting (knife tool), the base mesh should be more efficient in your case. The cut can have the shape you need. Once done (on a copy of the mesh), keep it alone then this is your curve. $\endgroup$
    – lemon
    Commented May 10, 2023 at 12:53
  • $\begingroup$ Hi, 줄리앙Julien. While the shrinkwrap part has been specifically answered in a duplicate. I think the rest of your question is a very interesting and challenging one. If you could edit the question to ask more simply: 'How would I model Tsuka Wrapping?' I think it could be re-opened. $\endgroup$
    – Robin Betts
    Commented May 10, 2023 at 17:38
  • $\begingroup$ @Robin Betts : Thank you I just edited my post. $\endgroup$ Commented May 10, 2023 at 19:38
  • 1
    $\begingroup$ @RobinBetts Hey no worries thank you for sharing your test file! Here is a picture of what I have been working on. I'm pretty happy but my geometry feels terrible and I'm having issues when I apply a texture and depending on the faces it's not going in the same direction as other faces that are around. imgur.com/wzQva0l I will take a look at your file $\endgroup$ Commented May 17, 2023 at 20:24


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