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This question already has an answer here:

I am trying to follow a tutorial to make a spaceship, but my model has dark shadows on it that the tutorial I am following does not have. These shadows are annoyingly dark and mask the black vertices and edges that I'm trying to work with.

Is there a setting to turn this off?

enter image description here

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marked as duplicate by iKlsR May 1 '15 at 0:57

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Your normals appear to be flipped. That dark shading is the back side of the face, also known as the Backfacing.

To check if this is the problem, open the N panel in edit mode, go to the Mesh Display Tab, and check the box for Display Face Normals. This will make a line from the center of the face that points in the direction the normal is facing.

If this does turn out to be the problem, you can recalculate or flip the normals of a selected face by using the Recalculate or Flip Directions command under the Shading/UVs tab in the T panel.

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  • $\begingroup$ I would never have figured that out. Thanks! that was the problem. $\endgroup$ – leigero May 1 '15 at 0:56

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