6
$\begingroup$

Looking through some old .Blend files I came across this:

I remember making it the first time I heard of the poke function and then got sidetracked into experimenting with modifiers, but I have no memory of how I made it blocky shaped.

Can someone tell me how to blockify a mesh?

$\endgroup$
4
$\begingroup$

Use the Re-Mesh modifier set to Blocks mode:

Example

The Octree Depth attribute will change the size of the blocks (the Scale value gives finer control), a higher value and the more (smaller) there will be. Notice that the size of the blocks also depends on the size of your mesh, irrelevant of not applied scale, etc.

| improve this answer | |
$\endgroup$
  • 1
    $\begingroup$ A small nitpick.. The Octree depth controls the number of subdivisions. It indirectly affects the scale of the blocks, but it's really more like multiplying the number of blocks. $\endgroup$ – gandalf3 May 1 '15 at 1:52
  • $\begingroup$ @gandalf3 True, I should have that up front instead of later in the sentance. $\endgroup$ – VRM May 1 '15 at 1:53

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.