Looking through some old .Blend files I came across this:

I remember making it the first time I heard of the poke function and then got sidetracked into experimenting with modifiers, but I have no memory of how I made it blocky shaped.

Can someone tell me how to blockify a mesh?


Use the Re-Mesh modifier set to Blocks mode:


The Octree Depth attribute will change the size of the blocks (the Scale value gives finer control), a higher value and the more (smaller) there will be. Notice that the size of the blocks also depends on the size of your mesh, irrelevant of not applied scale, etc.

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    $\begingroup$ A small nitpick.. The Octree depth controls the number of subdivisions. It indirectly affects the scale of the blocks, but it's really more like multiplying the number of blocks. $\endgroup$ – gandalf3 May 1 '15 at 1:52
  • $\begingroup$ @gandalf3 True, I should have that up front instead of later in the sentance. $\endgroup$ – VRM May 1 '15 at 1:53

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