1
$\begingroup$

enter image description hereI've got a bevelled shape, but the ngon on top then has ripples from the bevel. I know this is something to do with the ngon, but unsure how to best link up vertices to fix the ripples. Is there a usual way to fix? Thank youenter image description here

$\endgroup$
4

1 Answer 1

1
$\begingroup$

There's a big ngon, and as you've shaded smooth, Blender is trying to smooth between the small faces on the side and this big ngon, which will show the inner triangles:

enter image description here

To avoid that you can select all the top faces and inset. This way the ngons will now be co-planar with their new adjacent faces, and Blender won't try to smooth between these co-planar faces:

enter image description here

$\endgroup$
2
  • $\begingroup$ Ah thanks @moonboots — this is a big help. I'd actually tried that but just with the single face adjacent to the bevel. Did I set this up correctly or would it have been better not to use the bevel in the first place? Still trying to figure out optimal ways to build things. Thanks again, really appreciate it $\endgroup$
    – StewD
    Apr 30 at 17:34
  • $\begingroup$ This topology is OK, ngons are OK as long as they are not noticeable $\endgroup$
    – moonboots
    Apr 30 at 17:37

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .