I'm modeling a satellite and I'm trying to texture a spherical part at the end of it. Here is what I'm trying to achieve:
The way I'm trying to achieve this is by UV unwrapping the circle onto a square texture and straightening the UVs. However, no matter how I do it I get uneven warping on the texture which looks like this: I tried using quads only because in theory they should be stretched evenly but because they get triangulated when imported into Unity the warping is even more visible. Here is the same problem occurring when the quads are triangulated automatically.