0
$\begingroup$

This is my material: enter image description here

This is how it looks in Viewport Shading Rendered (Eevee): enter image description here

This is how it looks in Viewport Shading Rendered (Cycles): enter image description here

This is how it looks in Viewport Shading Material Preview: enter image description here

This is how the render output looks (Cycles): enter image description here

This is how the render output looks (Eevee): enter image description here

Why does it looks so much darker in cycles? I want it to look more like in Material Preview/Eevee. I'm not experienced with shaders. I didn't made this material myself. So, I'm sorry if this is a stupid question.

$\endgroup$
1
  • $\begingroup$ Cycles, Evee, and shader preview render shadows, depth maps, lighting, and other things differently from each other. $\endgroup$ Apr 29, 2023 at 18:34

2 Answers 2

2
$\begingroup$

Shader to rgb node is for Eevee only.

The documentation mentions:

Using this conversion breaks the PBR pipeline and thus makes the result unpredictable when used in combination with effects such as ambient occlusion, contact shadows, soft shadows and screen space refraction.

Edit: though, I'm not able to reproduce your issue...

$\endgroup$
1
$\begingroup$

After trying a lot of things, changing the input here from B to A sloved it.

enter image description here

EDIT: Deleting the second Mix node in this image made it even better.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .