I would like to make a sidewalk for a 3D project but I can't find how to do it, I looked for tutorials, but nothing tells me how to make the lines or the cut lines on the edge of the sidewalk
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$\begingroup$ Maybe you could just project an image texture on a volume? $\endgroup$– moonbootsApr 28 at 7:38
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$\begingroup$ yes but I would have preferred to do it myself for better quality :/ $\endgroup$– FopsiApr 28 at 7:49
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$\begingroup$ Could you please show what you've tried so far? I'm not sure about the difficulty you've met with the modeling $\endgroup$– moonbootsApr 28 at 8:04
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$\begingroup$ why don't you just array cubes with a small margin (as this sidewalks are in reality too)? $\endgroup$– ChrisApr 28 at 10:18
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$\begingroup$ Yes I would say Array + Subdivision Surface + Displacement modifiers $\endgroup$– moonbootsApr 28 at 10:47
1 Answer
Create one block, bevel the angles:
Give it an Array modifier, a Subdivision Surface to add virtual topology, and a Displacement modifier with a Cloud texture in order to create a bit of random bumps on the surface:
If you can't use a Subdivision Surface and a Displacement modifier because it's too high in polygon, fake the bumps in your material with a Bump node.