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I want to to do a 3 fingers grip with Geometry Nodes. Every finger is a curve composed of 4 vertex.

With a variable of the group input named 'Angle' I need to increase the natural angle of each couple of edges (alpha and beta).

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I try the GN 'Set Curve Tilt' but I don't know how tell it the direction of the rotation.

My main Geometry Nodes

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My Geometry Nodes 'GN finger'

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Any idea how to do it?

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    $\begingroup$ you want to use a vector rotate and a set position, not a 'set curve tilt' $\endgroup$
    – shmuel
    Apr 26 at 21:38

2 Answers 2

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For an unknown number of points, you could use a setup like this:

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  • $\begingroup$ Since I was recently urged to give more upvotes: Well done, this answer is very helpful! ;-) $\endgroup$
    – quellenform
    Apr 29 at 21:36
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Finally I did it. My 3 fingers grip.

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I show how I did it.

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In the GN of the grip I positioned the three fingers.

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In the GN 'finger' I created the three parts of each finger and I rotated them by the angle of desired of the hand. I rotated them a second time to orientated them correctly.

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And finally in the GN 'Appearance' i created the cylinders of every finger and Uv spheres to linked them.

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