I'm fairly new to Blender so I don't know a whole lot. I'm in the process of working on an animation and wanted to include an effect similar to Vergil's Judgement Cut from Devil May Cry 5, where everything looks split like a shattered glass mirror. I have no idea how to go about achieving this effect.
Currently, I've attempted to place multiple cubes over a model with materials that have 1.0 transmission, 0 roughness, and screen space refraction turned on. The result isn't that great. I'd appreciate any advice one has to offer as to what I can do to create the effect I'm after. Thank you for your time.
I'll link a video to help demonstrate the effect I'm looking to replicate: Devil May Cry 5 - Vergil Motivated Combo
Here is a picture of the specific effect I'm attempting to achieve from the linked video as advised. I'm trying to make it where it'll look like everything in my scene is split apart by glass. Unfortunately I don't know how to describe the desired result any better than that.