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I've been messing around with some simple skirt models and I was wondering how I could pin the cloth so that when the mesh moves the cloth stays with the mesh.

I currently have a skirt draped over a mannequin without an armature and when I make the mannequin spin the skirt slides around her waist instead of moving along with it.

As a visual I made a red stripe on the mannequin and the skirt. After 1 spin and a half the skirt only does almost a full spin.

Test Visual

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    $\begingroup$ Looks great. Is it a circle shape at the beginning? -- If you define a pin group you can rotate the skirt mesh with keyframes or just parent it to the mannequin. For the pin group: create a vertex group, assign the top vertices of the skirt to it, then use this vertex group in the cloth settings Shape > Pin Group $\endgroup$
    – Blunder
    Commented Apr 25, 2023 at 2:06
  • $\begingroup$ @Blunder The shape I used was a cylinder, after some testing I figured out that it was not possible to have the same type of pin on a cylinder instead of a plane. When I used the plane it worked but the outcome was not nearly the same as I hoped $\endgroup$ Commented Apr 25, 2023 at 3:26

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As Blunder said, if the meshes are separate, you can parent the skirt to the mannequin. That way, when the mannequin moves, the pinned, not-simulated-cloth parts of the skirt should move with the mannequin, the same way that armatures work, but not with armatures.

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  • $\begingroup$ Is there a way that a cylinder can be pinned to the mannequin instead of a plane? $\endgroup$ Commented Apr 25, 2023 at 12:26
  • $\begingroup$ What do you mean? You can pin any vertex groups on any mesh, and the pinned vertices won't be simulated, which means that they'll move with parented objects. $\endgroup$
    – skapaloka
    Commented Apr 25, 2023 at 20:20

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