I've been encountering an issue when rendering a metallic object in Blender Cycles, where a strange pattern appears on the reflection of the model. I've tried using shade smooth, auto smooth, and adjusting normals, but these are making any difference. Here's a screenshot of the issue:
Here part of the mesh (the center is blurred because it is under NDA):
and here are my shader nodes:
Has anyone faced a similar problem with metallic materials, or can anyone offer any guidance on how to resolve this issue? Any help or suggestions would be greatly appreciated!
Thank you in advance.